Wayne Santos talks to content director John Wendl about Turn 10 Studios’ latest entry in the Forza series, and its transition to next-gen consoles.
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CGM interviews Mike Read, Producer for Ryse Son of Rome. He explains how Ryse has transformed from a Kinect game to what it is now.
Ustad takes some time to talk to Nitai Bassette about Spinter Cell: Blacklist Op-Op and level design that makes the experience so exciting
Ustad takes some time to talk to Richard Carrillo about Spinter Cell: Blacklist Co-Op and how the mode is being built and what makes it
Ustad takes a moment to talk to Ubisoft about the return of the Spies vs. Mercs multiplayer mode in the upcoming Splinter Cell: Blacklist.
Usted had a chance to talk to John Palamarchuk about the upcoming God of War Ascension. They talk about what makes this game uniqe in
Shawn Elliott takes some time to talk to C&G about design concepts within BioShock Infinite. Ge goes over how the world style was decided on,
Melanie talks to Matt Levitan about Little Big Planet Karting
Although Ubisoft is currently most recognized for the historical, assassinating exploits of the Assassin’s Creed series, the name that initially put them on the map
Tim Ashdown talks with Tim Doiron and April Mullen about the new film Dead Before Dawn 3D at Toronto’s Fan Expo. Dead Before Dawn is
Comics and Gaming Magazine speaks with Frag Doll members Pixxel, Fidget, and Valkryie over the excitement building up around the latest Ubisoft release Ghost Recon:
Everyone wants to be a rock star, but most music games only give you a small taste of that dream. Rocksmith wants to change that,
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